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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Azza Luck, Female Tiefling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears baggy green pantaloons and a grey scarf. She has styled her black hair well, parting it to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is frequently practicing swordplay.

History: Gifted from a young age, Azza studied abroad. Brilliant and gifted she never wanted to apply herself. She is searching for what she claims is her rightful reward.

Motivation: Wants her loneliness to end; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Depressed. Bonds: Military, Adventurer, Has a crush. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Azza Luck, Female Tiefling Barbarian 2
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 27 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)18 (+4) 14 (+2)15 (+2)
Skills Athletics +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Draconic, Orc, Giant, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5

Possessions: 6000 cp.


Social Check DCs


Herleva Hartford, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a grey feathered hat and grey clothes. She keeps her auburn hair in a flapper bob. She has gray eyes and a grey hat with a blue feather.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Herleva grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Herleva. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her absent mother; and meet up once more with her childhood friend

Ideals: Logical. Flaws: Terse. Bonds: Criminal record, Adventurer, Family. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Herleva Hartford, Female Human Fighter 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)14 (+2) 14 (+2)14 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 400 sp. Red-brown spinel (40 gp).


Social Check DCs


Folgûm Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his greatsword. His brown hair is cut jaggedly and amateurishly. He has several tiny topaz earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Marshal, but he got bored and became a Gardener. He now spends his time doing works of charity.

Motivation: To be a Marshal again; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Extrovert. Bonds: Rich, Job. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Folgûm Harper, Male Half-Orc Commoner 7
Medium (5'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)7 (-2) 16 (+3)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Golden yellow topaz (900 gp).


Social Check DCs


Anthony Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a brown and blue handkerchief worn on his right side. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He became a Glassblower soon after.

Motivation: Further expansion of business.

Ideals: Joker, Professionalism, Entrepeneur. Bonds: Job. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Anthony Mitchell, Male Human Fighter 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20000 cp. Moss agate (11 gp).


Social Check DCs

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