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NPC Generator

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Advanced [show]


Emerald Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs, she is not a threatening figure. Her lavender fur is lengthy. Her eyes are likewise yellow.

Personality: A deeply religious woman she believes everything happens for a reason. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Emerald is combative with any and all who dare try her patience in the slightest.

History: The child of a Navigator, who enjoyed hunting, Emerald was taken on many hunting expeditions. She was an apprentice working in her father's forge. She has worked as a Fisher like her father before her.

Motivation: Balancing her hectic life and new Fisher responsibilities is difficult; and wants to open a new tavern

Ideals: Justice. Bonds: Poor, Religious, Nature, Job. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Emerald Wind, Female Tabaxi Warrior 1
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)18 (+4) 14 (+2)10 (+0)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Giant, Celestial, Abyssal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Erky Folkor, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue armored body suit, with a simple green line shooting up and back down. His black hair and beard is wavy and long. His eyes are likewise hazel.

Personality: He loves telling others what to do and how they should feel about things. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Opinionated. Flaws: Impulsive. Bonds: Immigrant, Rich. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Erky Folkor, Male Gnome Monk 6
Small (3'7") Gnome, True Neutral (CR 6)
Armor Class 10
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 8000 sp. Black opal (1000 gp). Tiger eye turquoise (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Smoking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has done his best to style his yellow fur to look like a famous performer. He is baby faced.

Personality: Smoking speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Smoking does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Smoking was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the west

Ideals: Entrepeneur, Impeccable. Flaws: Depressed. Bonds: Military, Poor. Occupation: Weaver

Voice: German accent

Attributes [hide]

Smoking Candle, Male Tabaxi Monk 10
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)13 (+1) 8 (-1)14 (+2)
Skills Acrobatics +8, Deception +6
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +6

Possessions: 900 gp. Black opal (1100 gp). Banded agate (12 gp).


Social Check DCs


Nykkan Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an entirely black suit with yellow socks and a vest with buckled shoes, and a wedding ring on his right hand. His red crest is heavily combed to the right. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Nykkan was born the youngest of three triplets. His family was turned out during the war. He and his family wandered north to less war torn lands. He has since lost track of the people in his past.

Motivation: He has passion for adventuring and risk; and marry his brother to traveling adventurers

Flaws: PTSD. Bonds: In love, Family, Adventurer. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Nykkan Yarjerit, Male Dragonborn Sorcerer 9
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 19 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 9 (-1)14 (+2)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 120 pp.


Social Check DCs

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