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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Duvamil Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a blue costume with the symbols of the four houses of cards on her torso. Her hair is always cut to a buzz. She has violet eyes.

Personality: She is very quiet and rarely speaks above a whisper. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Duvamil was born in the north. At a young age she loved to build and create. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Persistence. Flaws: Shy, Forgetful. Bonds: Religious. Occupation: Farmer

Voice: Shortens vowels

Attributes [hide]

Duvamil Bafflestone, Female Gnome Druid 5
Small (3'1") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)7 (-2) 14 (+2)11 (+0)
Skills Medicine +5, Religion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp.


Social Check DCs


Alice Brandon, Female Human [Permalink]

Personal [hide]

Description: She wears just a brown suit. She carries with her a set of hammers, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She has done her best to style her black hair to look like a famous performer. She has green eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Alice was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has drifted from career to career and currently works as a Marshal.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting, Justice. Flaws: PTSD. Bonds: Enemies, Job. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Alice Brandon, Female Human Warlock 7
Medium (5'11") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 15 (+2)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Alexandrite (1300 gp). Blue quartz (6 gp). White pearl (80 gp).


Social Check DCs


Antinua Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She is typically in her Painter uniform, and carries bows. Her white hair is styled in orderly dreadlocks. She has violet eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Antinua took refuge in the ruined castle and found the beat up bow and armor she uses now. She then took over the family business and is one of the better Painter for hire.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Fighting, Artistic. Bonds: Job, Family, Nature. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Antinua Meliamne, Female Elf Commoner 1
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Cloak Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her white fur, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is a great chef.

History: She was born to a criminal king-pin and mafia family Her parents enrolled her in a Sorcerer school at a young age so that she could practice her martial talents. She inherited the family business which she has now maintained for 8 years.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and expand her business

Ideals: Gifted. Flaws: Insane, Racist. Bonds: Criminal record, Job, Debt. Occupation: Sage

Voice: Jittery and nervous

Attributes [hide]

Cloak Of Wine, Female Tabaxi Sorcerer 7
Medium (5'10") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Elven, Gnome
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 800 gp.


Social Check DCs

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