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NPC Generator

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Advanced [show]


Maegan Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 3'2" and wears a red coat over a brown low-cut shirt, and a Stetson hat upon her head. Her left leg appears badly burned and disfigured. Her hair is always cut to a buzz. She wears a mask on her face.

Personality: She acts crazy and hedonistic. She misses her home and complains about the freezing weather, even in summer.

History: She was raised in a white middle class family as the only child. She worked as a nervous Stableman and found it very stressful. She became a Stableman soon after.

Motivation: Sabotage a competitor; and to find somewhere to settle down

Flaws: Hedonist, Mundane. Bonds: Immigrant, Job. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Maegan Brightmoon, Female Halfling Cleric 5
Small (3'2") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 47 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 700 gp.


Social Check DCs


Lone Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She usually wears her pastel robe and has her longsword always slung over her shoulder. She is portly but not overly obese. Her fur is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When Lone reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Lone and her spouse have recently divorced.

Motivation: To reunite with her absent father.

Flaws: Antagonistic, Mundane. Bonds: Family, Military. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Lone Of Claws, Female Tabaxi Adept 6
Medium (4'7") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)10 (+0) 10 (+0)17 (+3)
Skills Arcana +3, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears dark leathers with embroidery. Her orange fur is knotted and matted. Her face is covered beneath a completely black helmet.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is obsessed with her god.

History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better village for her children.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Dagger Prim Posies, Female Tabaxi Expert 10
Medium (6'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 75 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)15 (+2) 8 (-1)9 (-1)
Skills Nature +6, Persuasion +3
Senses Passive Perception 9
Languages Common, Auran, Aquan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 3000 sp. Solid gold idol (1100 gp).


Social Check DCs


Dalaba Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a Stetson hat to cover her moderate length auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in the north to a Guard, Dalaba learned a great deal about her mother's area of expertise. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has worked as a Guard like her mother before her.

Motivation: She'd like to take her coworkers down a peg; and an old rival family wants her found

Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Family. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Dalaba Boondiggles, Female Gnome Sorcerer 5
Small (3'6") Gnome, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. Iolite (30 gp). Azurite (4 gp). Chrysoprase (30 gp). Aquamarine (1600 gp). 1 Half-Plate.


Social Check DCs

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