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NPC Generator

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Advanced [show]


Morkral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky grey painted plate armor. His hair is black and very short. His blue eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can't help but pocket interesting objects he comes across

History: Born to a Bounty Hunter, his mother struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by giants. Morkral was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He seems to be bored by most things; and he's repulsed by the pc

Flaws: Antagonistic, Mundane. Bonds: Criminal record, Poor, Enemies. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Morkral Battlehammer, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 28 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 19 (+4)18 (+4) 13 (+1)11 (+0)
Skills Religion +6, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Halfling, Auran, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 70 gp. 1 Average lock.


Social Check DCs


Three On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She sports a flattop fur cut. Her eyes are amber.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She uses divination through singing.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her divine abilities were realized during a raid on her village. Being a Locksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has decided she is irredeemable; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Gifted. Bonds: Poor, Immigrant, Criminal record. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Three On the Mountaintop, Female Tabaxi Rogue 5
Medium (4'7") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Azurite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has shaved his head bald. He has green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Athletic, Gifted. Bonds: Poor, Immigrant, Adventurer. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Clerebold Flows, Male Half-Elf Commoner 3
Medium (5'7") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)13 (+1) 17 (+3)15 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Nithther Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green feathered hat and green clothes. His silver crest is knotted and matted. His eyes are a pleasant gold.

Personality: This man loves poetry and to teach people poetry more than just about anything. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Nithther grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has recently gotten a pet goose that steals things from people.

Motivation: To reunite with his absent mother.

Ideals: Artistic. Bonds: Family, Adventurer, Criminal record. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Nithther Shestendeliath, Male Dragonborn Monk 4
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)13 (+1) 6 (-2)14 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs

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