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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Hecat Light, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is typically in her Mercenary uniform. Her hair is black and curly. Her black eyes peer out from beneath her feathered black hat.

Personality: She has always had a great fascination with Half-Orc culture. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born blind and as such lacked many opportunities for work. She worked as a nervous Mercenary and found it very stressful. She struck the Mercenary job and began her own company from there.

Motivation: Half-Orc compassion; and wants to open a new tavern

Flaws: Racist, Disease. Bonds: Job, Immigrant, In love. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Hecat Light, Female Tiefling Cleric 8
Medium (5'6") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 26 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)11 (+0) 17 (+3)18 (+4)
Skills Deception +7, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: Star ruby (400 gp).


Social Check DCs


Dariff Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: This woman has a large brown mantle and cape that has been intricately interwoven into her white robe, and sports empty pouches on her belt. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are hazel and catlike.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She would rather hide behind her crafts than deal with other people.

History: Dariff was raised in a hard working conservative environment. She found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Dariff Stoutale, Female Dwarf Rogue 4
Medium (4'1") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs


Wymar Denholm, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He sports a flattop hair cut. His eyes are likewise gray.

Personality: Calm and collected, he is a well trained Locksmith. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Joker. Flaws: Disease. Bonds: Job, Criminal record, Rich. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Wymar Denholm, Male Human Fighter 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Luthra Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears bulky tan painted plate armor, and a wedding ring on her left hand. Her red hair is kept up in a ponytail inside a deerstalker hat. Her otherwise smooth face is marked with small tiny scars.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable, Gifted. Flaws: Disease, Insomniac. Bonds: In love. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Luthra Nucklestamp, Female Gnome Barbarian 4
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 56 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 11 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.


Social Check DCs

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