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NPC Generator

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Advanced [show]


Oblar Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his red robe and has his hammer always slung over his shoulder. With a patchy silver beard and wild silver hair. His eyes are likewise hazel.

Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Professionalism, Fighting. Flaws: Forgetful. Bonds: Poor, Immigrant. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Oblar Leagallow, Male Halfling Expert 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)20 (+5) 12 (+1)10 (+0) 13 (+1)8 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +8 / 2d6+5, Grapple +5

Possessions: 500 gp. Amber (150 gp). 1 Crowbar. 1 Masterwork Artisan’s tools.


Social Check DCs


Einkil Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'2". He is wearing the road beaten gear of a warrior. He wears a Stetson hat to cover his moderate length silver hair. He has a dull look in his brown eyes.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Einkil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Fighting, Professionalism, Artistic. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: Thin and wheezing

Attributes [hide]

Einkil Daerdahk, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)10 (+0) 14 (+2)10 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 500 sp.


Social Check DCs


Clerebold Wallace, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a small hat to hide his balding. His eyes are brown and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with music.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic, Gifted. Flaws: PTSD. Bonds: Poor, Job. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Clerebold Wallace, Male Human Wizard 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp. Blue quartz (16 gp).


Social Check DCs


Hadwisa Cornish, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has a slight overbite and is overall scrawny. She has styled her brown hair well, parting it to the left. Her green eyes are slightly larger than normal.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Hadwisa has worked very hard to control her curse. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Persistence. Flaws: Antagonistic, Impulsive, Disease, Fearful. Bonds: Poor. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Hadwisa Cornish, Female Human Adept 2
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 6 (-2)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 5000 cp.


Social Check DCs

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