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NPC Generator

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Advanced [show]


Mardred Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears baggy brown pantaloons and a black scarf. She has wavy auburn hair. Her eyes are violet.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She can't help but pocket interesting objects she comes across

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Mardred abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently she has begun working with bootleggers and crooks.

Motivation: To settle down with her crush; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Scribe

Voice: Low and grunting

Attributes [hide]

Mardred Broodfist, Female Dwarf Bard 5
Medium (3'11") Dwarf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 34 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)16 (+3) 18 (+4)10 (+0)
Skills Investigation +6, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Terran, Giant
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp).


Social Check DCs


Tod Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. He wears his white hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a desert tribe. Tod liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tod fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Fighting, Impeccable. Flaws: Antagonistic, Hedonist. Bonds: Poor, Nature. Occupation: Cook

Voice: German accent

Attributes [hide]

Tod Jamjar, Male Halfling Druid 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)11 (+0) 16 (+3)17 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 2000 sp. Rich purple corundum (800 gp). Peridot (60 gp). Freshwater pearl (7 gp).


Social Check DCs


Agatha Lancaster, Female Human [Permalink]

Personal [hide]

Description: She has a large grey mantle and cape that has been intricately interwoven into her blue robe. She carries a battered hammer and tarnished hand crossbow as well. She has done her best to style her chestnut hair to look like a famous performer. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with her god.

History: Born in the north her family was never financially stable. She went to a religious school and was inspired by the priests there in charitable deeds. She's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Joker. Flaws: Addict. Bonds: Religious, Poor. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Agatha Lancaster, Female Human Aristocrat 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)7 (-2) 16 (+3)16 (+3)
Skills Acrobatics +4, History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 500 sp. Eye agate (13 gp).


Social Check DCs


Harvest Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is well dressed, constantly wearing a brown suit, tan shirt, and white tie. She is muscular with a powerful set of arms. She wears her cinnamon fur down. She tend to wears goggles to shield her eyes.

Personality: Prone to second guessing herself, she comes off as nervous. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her family was turned out during the war. She and her family wandered west to less war torn lands. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Flaws: Shy, PTSD. Bonds: Religious, Slave, Adventurer. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Harvest Plume, Female Tabaxi Warlock 10
Medium (5'11") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)8 (-1) 13 (+1)17 (+3)
Skills Acrobatics +7, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 900 gp. Gold and topaz bottle stopper cork (1800 gp).


Social Check DCs

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