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NPC Generator

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Advanced [show]


Farideh Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is physically well-built. Her long scarlet crest is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She got into the Crown-heir business at a young age. She took every job she could get her hands on, but the opportunities for Dragonborns in the north were limited. She now travels the world, in search of power and loot.

Motivation: Expand her business; and to get a good night's sleep

Flaws: Shy, Insomniac. Bonds: Immigrant, Job, Adventurer. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Farideh Wivvyrholdalphiax, Female Dragonborn Commoner 13
Medium (6'3") Dragonborn, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 54 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Perception +6, Performance +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Peridot (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aym Suspicion, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who usually wears her black robe and has her scimitar always slung over her shoulder. She keeps her brown hair in a pixie cut. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aym is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is lazy and tries to find solutions quickly.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. There was a wharf not far from home where she often wandered off to fish. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She uses money and sex appeal to get what she needs; and she feels the way she acts is they only way to get by in the world

Ideals: Extrovert. Flaws: Lazy. Bonds: Poor, Military, Nature. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Aym Suspicion, Female Tiefling Wizard 1
Medium (5'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)15 (+2) 15 (+2)9 (-1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 50 gp.


Social Check DCs


Windy Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'2". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a sickle. He has done his best to style his orange fur to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Performer, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Ideals: Philantrophist, Persistence. Bonds: Poor, Guardian. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Windy Plume, Male Tabaxi Cleric 6
Medium (6'2") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)18 (+4) 16 (+3)14 (+2)
Skills Medicine +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Aquan, Abyssal, Ignan, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 1000 sp. Carnelian (50 gp). Citrine (50 gp). Fire opal (1500 gp).


Social Check DCs


Tawar Sherwood, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears skinny pants and wears a black and blue robe with the hood down. Her whole body is exceptionally muscular. With bright black hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Tawar was born on a far southern mountains where she grew up under the tutelage of her father, an expert Blacksmith. She left for the south, certain she would find work there.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy, Disease, Insomniac. Bonds: Immigrant. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Tawar Sherwood, Female Half-Orc Rogue 7
Medium (4'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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