Lone Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a pastel costume with the symbols of the four houses of cards on his torso. His orange fur is kept up in a ponytail inside a small hat. He has gleaming, smiling green eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Disciplined, Philantrophist, Fighting. Bonds: Adventurer, Rich. Occupation: Beggar
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 14)
Armor Class 12
Hit Points 89 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +6
Possessions: 5000 gp. Jeweled gold crown (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimûb Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a long red beard, and similarly colored long hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He invites people to come help in his community garden.
History: Born to a Spy, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is a bit of a kleptomaniac.
Ideals: Entrepeneur, Justice, Philantrophist. Flaws: Addict. Bonds: Poor. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 13 (+1) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 5 Acid flasks. 4 Smokesticks.
Astar Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He wears a top hat to hide his balding. His silver unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He moved out west to avoid the crime he committed. He now mingles about in high society.
Motivation: A rival would like him out of the picture; and his religion dominates his actions
Flaws: Disease, Depressed. Bonds: Religious, Criminal record, Rich. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 40 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A necklace of small pink pearls (3000 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Gold and topaz bottle stopper cork (1200 gp).
Crampernap Beren, Male Gnome [Permalink]
Personal [hide]
Description: He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and catlike.
Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: From birth he was tutored by a cruel and relentless mentor. Crampernap was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Crampernap decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Crampernap managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he has money and likes to spend it
Flaws: Hedonist. Bonds: Rich, Adventurer, Mentor, Criminal record. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 53 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: Golden yellow topaz (800 gp). Blue quartz (10 gp). Lapis lazuli (10 gp). Tourmaline (110 gp). Aquamarine (800 gp). Blue diamond (4000 gp). Golden pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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