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NPC Generator

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Advanced [show]


Elysande Easton, Female Human [Permalink]

Personal [hide]

Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a penchant for wearing a ring with an oversized emerald on her right hand. She wears her blonde hair up. She has a tattooed face.

Personality: Calm and collected, she is a well trained Ruler. As long as the job gets done she does not care how it got done.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has built up a small fortune and can afford her own way.

Motivation: She's attracted to the PC; and further expansion of business

Ideals: Professionalism, Gifted. Bonds: Rich, Job, Nature, Has a crush. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Elysande Easton, Female Human Warrior 7
Medium (4'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 12 (+1)5 (-3)
Skills Athletics +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Helen Bentham, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'5". She is dressed in earthy colors with a grey and blue handkerchief worn on her left side, and her gloved hand is found clutching a ceremonial dagger. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her violet eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Helen will drive conversation. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Helen was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her 17th year, her parents were killed by a gnolls raid, leaving Helen alone in the world. After a stint in an orphanage, she was adopted. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Extrovert, Philantrophist. Flaws: Mundane. Bonds: Poor, Enemies, Criminal record. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Helen Bentham, Female Human Barbarian 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)11 (+0) 7 (-2)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Chrysoberyl (150 gp).


Social Check DCs


Trail Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of amber and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His beige fur, when down, is lengthy. His eyes are a pleasant copper.

Personality: Aggressive, abrasive, and angry, Trail embodies much of what other species detest in the Tabaxis. He is a logical person and will generally grow upset if things defy logic and science.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a illithids raid, leaving Trail alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Trail Mist, Male Tabaxi Druid 9
Medium (6'8") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 45 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 6 (-2)13 (+1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 16000 sp.


Social Check DCs


Vorka Garrick, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She carries a battered axe and tarnished scythe as well. Her blonde hair is heavily combed to the right. She has several tiny emerald earrings on each ear.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Vorka was raised in a hard working conservative environment. Her childhood dream was to be a Shepherd, but she was a colossal failure. She ran away from her former home and has been making her living as a Apothecary for the past few years.

Motivation: She has money and likes to spend it; and to be a shepherd again

Ideals: Fighting, Justice. Flaws: Disease. Bonds: Rich, Job. Occupation: Apothecary

Voice: Stutters

Attributes [hide]

Vorka Garrick, Female Half-Orc Bard 3
Medium (4'10") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs

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