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NPC Generator

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Advanced [show]


Ronobe Cacophony, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a green small hat and green clothes. She has wavy brown hair. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the north to a Cartwright, Ronobe learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cartwright. Recently she has begun working with bootleggers and crooks.

Motivation: She is unsatisfied with her job; and she's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Job, Criminal record. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Ronobe Cacophony, Female Tiefling Warlock 8
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)12 (+1) 13 (+1)8 (-1)
Skills Deception +2, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1400 gp. Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Kinsley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Money/treasure; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Smoker's lung

Attributes [hide]

Kyle Kinsley, Male Human Bard 2
Medium (5'10") Human, Neutral Evil (CR 2)
Armor Class 8
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 7 (-2)13 (+1) 9 (-1)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 600 sp. Deep green spinel (60 gp). Eye agate (15 gp).


Social Check DCs


Aramil Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears violet trousers with green and blue striped suspenders. He wears various colorful collared shirts. His auburn hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic. Flaws: Disease. Bonds: Military, Adventurer, Enemies. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Aramil Ariessus, Male Half-Elf Adept 3
Medium (5'0") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1300 sp. 1 Antitoxin.


Social Check DCs


Joan Cooper, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a weathered and beat up set of banded mail beneath an oversized grey coat, she is not a threatening figure. She sports blonde long hair. She has brown eyes and a grey hat with a black feather.

Personality: She speaks before she thinks and is too direct. She does not believe in violence as a means to an end. She is a dedicated Slave Trader but believes her peers are too gung-ho.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was granted necromantic powers by her dying brother.

Motivation: She has money and likes to spend it; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Pacifist, Gifted. Flaws: Impulsive, PTSD. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

Joan Cooper, Female Human Fighter 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 15 (+2)18 (+4)
Skills Deception +6, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. 5 Acid flasks.


Social Check DCs

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