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NPC Generator

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Advanced [show]


Tûmûg Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. He wears his white hair up in a very large beehive style do. He has several tiny sapphire earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. He is harsh and unforgiving.

History: Tûmûg was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He then took over the family business and is one of the better Priest for hire.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Tûmûg Hartford, Male Half-Orc Expert 11
Medium (5'7") Half-Orc, Neutral Evil (CR 11)
Armor Class 9
Hit Points 83 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)8 (-1) 12 (+1)6 (-2)
Skills Athletics +7, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3

Possessions: Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qualen Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a large blue jacket. His brown hair is kept up in a ponytail inside a feathered hat. His eyes are amber and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with finding treasure.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Qualen took refuge in the old dungeon and found the beat up trident and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Nature, Immigrant. Occupation: Armorer

Voice: Aggressive tone

Attributes [hide]

Qualen Wildwander, Male Gnome Paladin 9
Small (3'2") Gnome, True Neutral (CR 9)
Armor Class 14
Hit Points 58 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 9 (-1)9 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 pp. Pink pearl (160 gp). Malachite (9 gp). Onyx (70 gp). Black pearl (400 gp). Iolite (70 gp). Black pearl (400 gp). Freshwater pearl (9 gp).


Social Check DCs


Isabella Marley, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She tends to wear a large grey jacket. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Isabella will drive conversation. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her druidic abilities were realized during a raid on her village. She's also a talented Healer, but doesn't like to broadcast it.

Motivation: She's in love; and wants to work out more often

Ideals: Athletic, Extrovert, Gifted. Bonds: Religious, Job, Has a crush. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Isabella Marley, Female Human Adept 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 12 (+1)7 (-2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Jane Yaeldrin, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of tridents on her belt, each one with a amethyst on the hilt. With bright blonde hair. Her blue unseeing eyes seem to look past you.

Personality: She is happy with her job as a Brewer. She turns her eye from what people do, preferring to live and let live. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Jane was left her father's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 6 years.

Motivation: She wants nothing more than to rejoin the army; and balancing her hectic life and new brewer responsibilities is difficult

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Job, Military. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Jane Yaeldrin, Female Half-Elf Wizard 5
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)11 (+0) 7 (-2)14 (+2)
Skills Persuasion +5, Survival +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 30000 cp.


Social Check DCs

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