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NPC Generator

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Advanced [show]


Arara Mundy, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is dressed in earthy colors with a violet and red handkerchief worn on her right side. She has blonde hair. She wears a mask on her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: The child of a Butcher, who enjoyed hunting, Arara was taken on many hunting expeditions. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Carter job and began her own company from there.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Family, Nature, Job, Adventurer. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Arara Mundy, Female Half-Elf Bard 10
Medium (5'6") Half-Elf, Neutral Good (CR 10)
Armor Class 8
Hit Points 35 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 11 (+0)14 (+2) 18 (+4)13 (+1)
Skills Persuasion +5, Religion +6
Senses Passive Perception 14
Languages Common, Elven, Orc, Gnome
Attacks Melee +7 / 3d6+3, Ranged +2 / 3d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 1900 gp. Coral (100 gp). Citrine (70 gp). Moss agate (5 gp). Red-brown spinel (100 gp). Aquamarine (400 gp). Silver pearl (100 gp). Eye agate (5 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunnloda Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has slicked back white hair. She wears large thick round spectacles.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in the west her family was never financially stable. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.

Motivation: To unite with her sister; and wants to raise her children well

Ideals: Fighting, Athletic. Flaws: Emotional. Bonds: Family, Poor. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Gunnloda Glanhig, Female Dwarf Fighter 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 160 gp.


Social Check DCs


Charles Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a violet shirt with thin tan vertical stripes and white pants, he is not a threatening figure. He wears his golden hair up. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: Regain custody of his son; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Depressed, Insomniac. Bonds: Religious, Family. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Charles Chance, Male Half-Elf Aristocrat 8
Medium (5'0") Half-Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 13 (+1)17 (+3) 12 (+1)10 (+0)
Skills Arcana +6
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Giant, Gnome
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 8000 sp. An abacus with copper, silver and gold markers (70 gp). Sapphire pendant on gold chain (1400 gp). 1 Minor magic item.


Social Check DCs


Nelkin Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He typically wears white cloth garments or leather armor. He sports a flattop hair cut. His eyes are gray and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised by priests from a young age. A freak accident while working with his Farmer father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Mentor, Religious. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Nelkin Shadowquick, Male Halfling Commoner 7
Small (2'11") Halfling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 9 (-1)10 (+0)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 700 gp. Gold and topaz bottle stopper cork (1300 gp).


Social Check DCs

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