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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Heather Marleigh, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She sports brown clothing, slightly heavier than average wear. She has slicked back white hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She got into the Shipwright business at a young age. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Job, Family. Occupation: Shipwright

Voice: Sleepy voice

Attributes [hide]

Heather Marleigh, Female Human Cleric 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. 1 Breastplate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Tree Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy brown fur. His eyes are yellow.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses divination through singing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, his parents were killed by a giants raid, leaving Tree alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.

Motivation: Revenge.

Ideals: Gifted. Flaws: Depressed. Bonds: Enemies. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Tree Candle, Male Tabaxi Warrior 10
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 60 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)9 (-1) 15 (+2)15 (+2)
Skills Deception +6, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 15000 sp. Gold and topaz bottle stopper cork (800 gp). Fire opal pendant on a fine gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His job bores him to no end. He has decided to make it more interesting.

History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and seeks redemption

Ideals: Athletic. Bonds: Rich, Nature, Adventurer, Criminal record. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Zaffrab Loofollue, Male Gnome Bard 8
Small (3'2") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 28 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)8 (-1) 10 (+0)15 (+2)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item.


Social Check DCs


Malquis Holimion, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing colorful clothing, dressed as a Ploughman. Her hair is short and blonde. Her eyes are likewise gray.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was raised in a white middle class family as the only child. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has set out to sabotage the competition.

Motivation: She's attracted to the PC; and a rival would like her out of the picture

Flaws: Mundane. Bonds: Enemies, Criminal record, Job, Has a crush. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Malquis Holimion, Female Half-Elf Warrior 5
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)8 (-1) 8 (-1)9 (-1)
Skills Persuasion +2, Religion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp. Zircon (70 gp).


Social Check DCs

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