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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Panana Munggen, Female Gnome [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. She has done her best to style her white hair to look like a famous performer. She has gray eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with her god.

History: When she was but 8 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She now travels the world, in search of power and loot.

Motivation: She is compelled to act according to her religious beliefs; and she wants to meet her childhood hero

Flaws: Antagonistic. Bonds: Rich, Religious, Immigrant, Adventurer. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Panana Munggen, Female Gnome Monk 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 17 (+3)17 (+3) 14 (+2)17 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Halfling, Aquan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 300 sp.


Social Check DCs


Morkral Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a grey and violet handkerchief worn on his right side. His chestnut hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has set out to sabotage the competition.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Insane. Bonds: Religious, Rich, Job, Criminal record. Occupation: Cartwright

Voice: Sleepy voice

Attributes [hide]

Morkral Durthane, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)9 (-1) 10 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 800 sp.


Social Check DCs


Dazzazn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'2", this man likes to wear ponchos typically of a light green in addition to tight pants. His black crest is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He has always had a great fascination with Halfling culture. He is obsessed with his god.

History: Dazzazn was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor; and retire the richest man in the east

Ideals: Optimist, Entrepeneur. Flaws: Racist. Bonds: Religious, Job. Occupation: Tanner

Voice: Spits and sputters

Attributes [hide]

Dazzazn Xephyrbahnor, Male Dragonborn Aristocrat 2
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs


Cecily Astley, Female Human [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her sai always slung over her shoulder. She carries a battered falchion and tarnished sai as well. Her auburn hair, when down, is lengthy. She has gleaming, smiling green eyes.

Personality: A deeply religious woman she believes everything happens for a reason. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has passion for adventuring and risk; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting. Bonds: Religious, Adventurer, Criminal record, Rich. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Cecily Astley, Female Human Barbarian 11
Medium (5'5") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 98 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Persuasion +5, Survival +3
Senses Passive Perception 9
Languages Common, Druidic, Halfling
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1600 gp. Blue quartz (4 gp).


Social Check DCs

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