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NPC Generator

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Advanced [show]


Anne Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is black and curly. Her green eyes peer out from beneath her Stetson red hat.

Personality: Aggressive, abrasive, and angry, Anne embodies much of what other species detest in the Halflings. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Anne grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic. Flaws: Antagonistic, Insane. Bonds: Adventurer. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Anne Wildcloak, Female Halfling Bard 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)14 (+2) 13 (+1)11 (+0) 13 (+1)17 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 pp. 1 Half-Plate. 1 Buckler.


Social Check DCs


Gildmak Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is lengthy. His eyes are blue and catlike.

Personality: He hates giants. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.

History: When he was but 3 years old his parents immigrated from the north. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants.

Ideals: Gifted. Bonds: Slave, Enemies, Immigrant. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Gildmak Smoothhands, Male Halfling Wizard 3
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)15 (+2) 8 (-1)15 (+2)
Skills Acrobatics +6, Athletics +3
Senses Passive Perception 9
Languages Common, Halfling, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Cask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. His beige fur is kept up in a ponytail inside a wide-brimmed hat. His eyes, though not visible through his cowl, are copper.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: To unite with his sister; and wants to open a new tavern

Ideals: Justice. Bonds: Has a crush, Rich, Job, Family. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Cask Prim Posies, Male Tabaxi Warrior 3
Medium (6'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)10 (+0) 12 (+1)16 (+3)
Skills Athletics +4, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Mantus Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears baggy green pantaloons and a tan scarf, and sports empty pouches on his belt. He has moderate length black hair. His eyes are a pleasant black.

Personality: Mantus is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of eastern immigrants he idolized his mother. Mantus was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Spice Merchant. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and wants to open a new tavern

Flaws: Depressed, Fearful. Bonds: Immigrant, Criminal record, Job. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Mantus Virtue, Male Tiefling Aristocrat 12
Medium (6'1") Tiefling, True Neutral (CR 12)
Armor Class 10
Hit Points 89 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 400 pp. Brass mug with jade inlays (100 gp). Embroidered and bejeweled glove (1000 gp). Golden circlet with four aquamarines (2000 gp). Carved bone or ivory statuette (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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