Emerald In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. He keeps his lavender fur in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He was granted psionic powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and regain custody of his daughter
Ideals: Gifted. Flaws: Selfish, Hedonist. Bonds: Slave. Occupation: Miner
Voice: Slow speaker
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 67 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 |
Possessions: 110 pp.
Cask Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a pastel vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has wavy lavender fur. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Selfish. Bonds: Poor, Adventurer, Religious, Mentor. Occupation: Barkeep
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Jasper (80 gp). Hematite (13 gp). Citrine (80 gp). Pink pearl (140 gp). 1 Masterwork Common Melee.
Ar-Baruk Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears white cloth garments or leather armor. His hair is chestnut and curly. His hazel eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.
Motivation: Expand his business; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Immigrant, Job. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 15 (+2) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp.
Gale In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her red fur is drawn into a tight pony tail with a butterfly scrunchie. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She dislikes all the random violence that takes place in the west. She works hard and plays hard.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. In her 10th year, her parents were killed by a orcs raid, leaving Gale alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by orcs. Gale was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her religion dominates her actions
Ideals: Athletic, Pacifist. Flaws: Hedonist. Bonds: Religious, Enemies. Occupation: Slave Trader
Voice: Whispers
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 100 gp. Moss agate (11 gp).
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