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NPC Generator

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Advanced [show]


John Morton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and red. His violet eyes dart from person to person.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his father was called into army service. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Server, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and to prove his worth to the world

Flaws: Shy, Impulsive. Bonds: Job, Military, Adventurer. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

John Morton, Male Human Sorcerer 9
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 39 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)8 (-1) 15 (+2)11 (+0)
Skills Athletics +6, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Fire opal (500 gp).


Social Check DCs


Sekhmet Power, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green deerstalker hat and green clothes. She has a slight overbite and is overall scrawny. Her hair is short and purple. She has gleaming, smiling gold eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of northern immigrants she idolized her mother. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Recently she has begun working with bootleggers and crooks.

Motivation: Wants a kiss; and she's in love

Ideals: Logical. Flaws: PTSD. Bonds: Criminal record, Immigrant, Has a crush. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Sekhmet Power, Female Tiefling Rogue 13
Medium (4'10") Tiefling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 55 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 13 (+1)20 (+5)
Skills Intimidation +9, Investigation +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Rich purple corundum (1100 gp). Malachite (4 gp). Bloodstone (20 gp). Deep blue spinel (800 gp). Obsidian (4 gp). Hematite (4 gp). Iolite (20 gp). Amethyst (60 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Myerscough, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with green pants. His auburn hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Fletcher, his mother struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants to meet his childhood hero; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Joker. Bonds: Criminal record, Poor, Enemies, Adventurer. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Myerscough, Male Human Barbarian 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)11 (+0) 17 (+3)15 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. Star rose quartz (60 gp).


Social Check DCs


Verin Pain, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a tight green one piece outfit complete with pants, hood, and a cape. Her white hair is braided into rings. Her otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When money was particularly tight she was walking through alleys when she overheard a Ruler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.

Motivation: To prove her worth to the world.

Ideals: Philantrophist. Flaws: Impulsive, Disease, Insomniac. Bonds: Poor. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Verin Pain, Female Tiefling Paladin 1
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)18 (+4) 10 (+0)20 (+5)
Skills Persuasion +7
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Auran, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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