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NPC Generator

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Advanced [show]


Zûmug Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. His tied-back hair is chestnut. His blue eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich western family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Rich. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Zûmug Nash, Male Half-Orc Wizard 7
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)10 (+0) 16 (+3)10 (+0)
Skills Perception +6, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1000 sp. A pair of silk slippers encrusted with tiny pearls. (80 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp).


Social Check DCs


Windy Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His blue eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Selfish. Bonds: Rich, Religious, Immigrant. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Windy Of World, Male Tabaxi Rogue 5
Medium (5'11") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Medicine +4, Performance +6
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Symma Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears dark leathers with embroidery. She has a long blonde ponytail with little hanging trinkets. Her otherwise smooth face is marked with small tiny scars.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for her, and Symma does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born several months after her mother was called into army service. One day when Symma was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Symma was heart-stricken from the event, and her father started working long hours to provde for them. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She's repulsed by the PC; and wants to raise her children well

Flaws: Antagonistic, Depressed, PTSD. Bonds: Military, Family. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Symma Nucklestamp, Female Gnome Druid 3
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)12 (+1) 9 (-1)6 (-2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Kilia Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She typically wears brown cloth garments or leather armor. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Energy wise she seems alert and responsive.

History: She is the product a well kept family trust fund and as such has never really known need. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Apothecary work with an outfit from a few towns over. Apothecary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has passion for adventuring and risk

Ideals: Professionalism. Flaws: Greedy. Bonds: Rich, Job, Adventurer. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Kilia Deepdelver, Female Dwarf Commoner 6
Medium (4'0") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)12 (+1) 14 (+2)7 (-2)
Skills Deception +1, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. Bloodstone (60 gp). 1 Minor magic item.


Social Check DCs

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