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NPC Generator

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Advanced [show]


Ogg Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. He has a auburn handlebar mustache and slicked back auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Abrasive and pushy, he has a hard time making friends. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a illithids raid, leaving Ogg alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Ogg Copeland, Male Half-Orc Fighter 15
Medium (6'8") Half-Orc, Chaotic Good (CR 15)
Armor Class 10
Hit Points 119 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Athletics +7, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +5

Possessions: 7000 gp. A silver and pearl hairclip (10 gp). Old masterpiece painting (1200 gp). Solid gold idol (700 gp). A roughly beaten golden orb (70 gp). A delicate silver chain set with a tourmaline (10 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). An abacus with copper, silver and gold markers (70 gp). Solid gold idol (700 gp). Brass mug with jade inlays (600 gp). Jeweled gold crown (3000 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Olunt Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Performer uniform. He carries with him a set of tridents on his belt, each one with a amethyst on the hilt. He has moderate length red hair. His eyes are likewise brown.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich northern family. A gifted student he started as a Scribe, but he got bored and became a Performer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Bonds: Job, Rich, Adventurer. Occupation: Performer

Voice: Boston accent

Attributes [hide]

Olunt Battlehammer, Male Dwarf Monk 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)17 (+3) 13 (+1)16 (+3)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Undercommon, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp. 1 Half-Plate.


Social Check DCs


Ernest Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is typically in his Locksmith uniform. His tied-back hair is golden. He has amber eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 13th year, his parents were killed by a gnolls raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Locksmith.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls

Ideals: Optimist, Gifted. Bonds: Job, Religious, Enemies. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Ernest Othronus, Male Half-Elf Aristocrat 3
Medium (5'8") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp. Brown-green garnet (130 gp).


Social Check DCs


Helen Anderton, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears grey trousers with blue and brown striped suspenders. She wears various colorful collared shirts. Beneath her clothing is a huge mess of scar tissue. Her black hair is styled in orderly dreadlocks. Her blue unseeing eyes seem to look past you.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to loving parents in a slum to the west. She was taken as a slave by a traveling circus and forced to perform She struck the Blacksmith job and began her own company from there.

Motivation: Further expansion of business; and expand her business

Flaws: Disease, Secretive. Bonds: Slave, Job, Poor. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Helen Anderton, Female Human Bard 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)9 (-1) 10 (+0)16 (+3)
Skills Deception +5, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs

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