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NPC Generator

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Advanced [show]


Ashgarn Wordsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'3" and is renowned for his bright white suits and hats. His left leg appears badly burned and disfigured. His white hair is styled in orderly dreadlocks. He has a dull look in his gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Ashgarn has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and someone believes him a fraud

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Enemies, Job. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Ashgarn Wordsworth, Male Half-Orc Adept 3
Medium (6'3") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)8 (-1) 10 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Valida Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She is renowned for her bright grey dresses and hats. She has a moderate pudge and is not very fit. Her hair is black and curly. Her green eyes are passionate and lively.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has achieved small success as a Farmer.

Motivation: Many illithids want her driven away; and revenge

Flaws: Mundane, Antagonistic. Bonds: Job, Nature, Enemies. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Valida Durthane, Female Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +1, Deception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 7 Acid flasks.


Social Check DCs


Mary Abram, Female Human [Permalink]

Personal [hide]

Description: An older woman who typically wears brown cloth garments or leather armor, she is not a threatening figure. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is almost excessively polite to everyone, even when angry. She is obsessed with finding treasure.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and wants to open a new tavern

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Mary Abram, Female Human Ranger 11
Medium (5'2") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 87 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 17 (+3)13 (+1)
Skills Arcana +4, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 15000 sp. Smoky quartz (20 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs


Ulblyn Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His blonde hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ulblyn was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a crush on the local Blacksmith; and he's attracted to the pc

Flaws: Shy. Bonds: Adventurer, Family, In love, Has a crush. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Ulblyn Jamjar, Male Halfling Warlock 10
Small (3'1") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 70 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Arcana +3, Insight +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 gp. Tourmaline (160 gp). Amethyst (160 gp). Tiger eye turquoise (12 gp). Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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