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NPC Generator

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Advanced [show]


Joan Ainsley, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. Sporting a black mohawk this woman's hair draws a lot of attention. She tend to wears goggles to shield her eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. When she's not drinking or sleeping the drinks off, she's doing singing.

History: She served in the navy to pay for her family's outstanding loans. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has never given up on her singing dream.

Motivation: Wants to have a good time and be beloved; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Optimist, Artistic, Gifted. Bonds: Military. Occupation: Animal Trainer

Voice: Deep voice with rolling R's

Attributes [hide]

Joan Ainsley, Female Human Wizard 11
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 26 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 8 (-1)11 (+0)
Skills Deception +4
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: 250 pp. Black opal (400 gp). 1 Minor magic item.


Social Check DCs


Peter Ainsley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a fine chain shirt which he covers with brown colored cloaks and clothing. He is tall, broad shouldered and powerfully built. His white hair is cut jaggedly and amateurishly. His eyes are violet.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Dilettante in town.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: A deep hatred of gnolls; and to be a bookbinder again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Ainsley, Male Human Aristocrat 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 16 (+3)16 (+3)
Skills Religion +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 500 gp. Moss agate (6 gp). Malachite (6 gp).


Social Check DCs


Chay Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'4" and wears loose pants and a collared shirt complete with sweater beneath his coat. His left hand appears badly burned and disfigured. He has dyed his greying silver hair a little too much giving a sharp silver color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a minor phobia of water and hates getting wet.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Chay took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Flaws: Insane, Fearful. Bonds: Guardian, Nature. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Chay Underfoot, Male Halfling Sorcerer 3
Small (3'4") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 20 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Qemuel Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His white hair is smooth and relatively long. His gold eyes peer out from beneath his feathered black hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Qemuel took refuge in the large cave and found the beat up lance and armor he uses now. He inherited the family business which he has now maintained for 7 years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Job, Nature. Occupation: Armorer

Voice: Farmer accent

Attributes [hide]

Qemuel Prudence, Male Tiefling Warlock 8
Medium (6'0") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)16 (+3) 9 (-1)15 (+2)
Skills History +6, Intimidation +5
Senses Passive Perception 9
Languages Common, Auran, Ignan, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 12000 sp.


Social Check DCs

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