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NPC Generator

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Advanced [show]


Rosamund Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is generally shirtless and showing off her tattooed chest. Her hair is greying and her face has many wrinkles. She wears a mask on her face.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born in the west. In her 15th year, her parents were killed by a brigands raid, leaving Rosamund alone in the world. After a stint in an orphanage, she was adopted. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants her found; and meet up once more with her childhood friend

Ideals: Athletic. Flaws: Fearful. Bonds: Enemies, Immigrant, Adventurer, Family. Occupation: Bricklayer

Voice: Stutters

Attributes [hide]

Rosamund Floshem, Female Half-Elf Bard 4
Medium (4'8") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Auran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 2 Smokesticks. 2 Alchemist’s fire. 2 Smokesticks. 2 Alchemist’s fire.


Social Check DCs


Spear Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear brown pants and tee shirts. He has a penchant for wearing a ring with an oversized opal on his right hand. His lavender fur, when down, is lengthy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Gnomish culture. He believes the world needs to unite to get rid of dire rats once and for all.

History: He comes from a rich western family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Some 2 years later his spouse died after the birth of his son. Heartbroken, Spear never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he is greedy

Flaws: Racist. Bonds: Rich, Enemies, Military, In love. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Spear Wind, Male Tabaxi Wizard 4
Medium (6'5") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)17 (+3) 10 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 24000 sp.


Social Check DCs


Dalgal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many black ritualistic tattoos. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His blonde hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to fit into much smaller and tighter spaces than normal.

History: Dalgal was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has set out to sabotage the competition.

Motivation: Many illithids want him driven away; and to unite with his brother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job, Enemies. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Dalgal Gorunn, Male Dwarf Warrior 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Stealth +1
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 90 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Azaki Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'9". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a glaive. His hair is always cut to a buzz. His eyes are likewise brown.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Mortician.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Mortician

Voice: German accent

Attributes [hide]

Azaki Madden, Male Half-Elf Monk 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)14 (+2) 16 (+3)12 (+1)
Skills Athletics +4, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Terran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5

Possessions: 20000 cp. Smoky quartz (70 gp). Eye agate (4 gp). 1 Full Plate.


Social Check DCs

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