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NPC Generator

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Advanced [show]


Hobart Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. He has styled his golden hair well, parting it to the left. His hazel unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.

History: He was born in the south. Cursed with vampirism at a very young age, Hobart has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Immigrant. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Hobart Swiftwhistle, Male Halfling Warlock 10
Small (3'2") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 92 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +6, Survival +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 2200 gp. Peridot (60 gp). Violet garnet (800 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Home, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'7". She is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. Her black hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was raised in a white middle class family as the only child. Brilliant and gifted she never wanted to apply herself. She now mingles about in high society.

Motivation: Regain custody of her son; and to find somewhere to settle down

Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Rich, Slave, Family. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Herleva Home, Female Human Rogue 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 16 (+3)10 (+0)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Rurik Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears grey trousers with red and white striped suspenders. He wears various colorful collared shirts. He sports a long blonde beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can't help but pocket interesting objects he comes across

History: Born in the east to a Assassin, Rurik learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He struck the Assassin job and began his own company from there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic. Flaws: Depressed. Bonds: Poor, Criminal record, Job. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Rurik Trueanvil, Male Dwarf Warlock 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 2000 cp. 1 Masterwork Light wooden shield.


Social Check DCs


Lance Gresham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright auburn hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Lance took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Gifted. Flaws: Insane, Addict, Disease, Insomniac. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Lance Gresham, Male Human Wizard 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Good lock.


Social Check DCs

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