Hadarai Radcliffe, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet shirt with thin blue vertical stripes and violet pants. He carries a battered bow and tarnished pickaxe as well. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hadarai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many gnolls want him driven away.
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Weaver
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Orc, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp. Black velvet mask with numerous citrines (50 gp). Brass mug with jade inlays (400 gp). Cloth of gold vestments (50 gp).
Eberk Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears a grey armored body suit, with a simple black line shooting up and back down. He has a very tight haircut. He has a dull look in his amber eyes.
Personality: He has always had a great fascination with Dwarven culture. He also has developed a complete distrust of the Adventurer profession.
History: Born in the east his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He then took over the family business and is one of the better Priest for hire.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a priest and was forced into it by his family
Flaws: Racist. Bonds: Job, Poor, Family. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.
Kite Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears a pastel small hat and pastel clothes. His white fur, when down, is lengthy. His eyes are green.
Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of western immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He struck the Carter job and began his own company from there.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and money/treasure
Flaws: Antagonistic, Secretive. Bonds: Immigrant, Job, Rich. Occupation: Carter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 17)
Armor Class 12
Hit Points 98 (17d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 2 |
Possessions: 4000 gp. Violet garnet (1400 gp). Freshwater pearl (15 gp). Tiger eye turquoise (15 gp). Coral (160 gp). Deep blue spinel (1400 gp). Star rose quartz (30 gp). Malachite (15 gp). Rhodochrosite (15 gp). Star ruby (400 gp). Onyx (30 gp). Tiger eye turquoise (15 gp). Eye agate (15 gp). Obsidian (15 gp). Brown-green garnet (160 gp). Chrysoprase (30 gp). Obsidian (15 gp). Rhodochrosite (15 gp). Bloodstone (30 gp). Red spinel (160 gp). Zircon (30 gp). Black pearl (1400 gp). Black pearl (1400 gp). Banded agate (15 gp). 1 Medium magic item. 1 Medium magic item.
Patrin Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His bronze crest is thinning but still full. His fierce red eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was raised by priests from a young age. Patrin was born on a far western forest where he grew up under the tutelage of his father, an expert Hunter. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist. Bonds: Adventurer, Immigrant, Religious, Mentor. Occupation: Hunter
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 73 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

