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Morgran Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. He wears a broad hat to cover his moderate length auburn hair. He has hazel eyes and a brown hat with a pastel feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Interpreter, who enjoyed hunting, Morgran was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morgran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Justice, Fighting. Bonds: Rich, Nature, Adventurer. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Morgran Strongheart, Male Dwarf Warlock 10
Medium (4'4") Dwarf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 77 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 5000 sp. Rock crystal (50 gp). Rhodochrosite (13 gp).


Social Check DCs


Fibblestib Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears blue cloth garments or leather armor. His white hair is knotted and matted. He has a dull look in his brown eyes.

Personality: He is overprotective of those who hire his services. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fibblestib took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and to be a butcher again

Flaws: Disease. Bonds: Guardian, Military, Nature, Job. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Fibblestib Murnig, Male Gnome Adept 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)17 (+3) 17 (+3)18 (+4)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Orc, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 28000 cp. Chalcedony (20 gp). 1 Chain shirt.


Social Check DCs


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey cloak and cross-gartered brown stockings. His white hair is lengthy. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: He feels kind of lost in life; and an old rival family wants him found

Flaws: Selfish, Depressed. Bonds: Poor, Family. Occupation: Farmer

Voice: Sore throat, cough

Attributes [hide]

Anselm Kirby, Male Human Warlock 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)11 (+0) 15 (+2)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 700 sp. Silver pearl (100 gp).


Social Check DCs


Anne Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She wears baggy red pantaloons and a tan scarf. She carries a battered longsword and tarnished warhammer as well. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her eyes are a pleasant hazel.

Personality: Stoic and calm, she prefers to meditate than take action. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born blind and as such lacked many opportunities for work. She moved out west to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help

Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Immigrant, Criminal record. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Anne Brightmoon, Female Halfling Barbarian 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 57 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp.


Social Check DCs

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