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NPC Generator

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Oriel Cason, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.

Personality: She is mildly Human supremacist, though she does not identify as such. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born the only child of a wealthy merchant. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of her sister; and obtaining odd cultural tiefling artifacts is her passion

Ideals: Entrepeneur. Flaws: Racist. Bonds: Enemies, Adventurer, Family. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Oriel Cason, Female Human Cleric 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)8 (-1) 14 (+2)15 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: Brown-green garnet (50 gp). Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimple Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a butterfly on it. His tied-back hair is black. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He is greedy.

Ideals: Passionate, Fighting. Bonds: Rich, Immigrant. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Rimple Sympony, Male Gnome Sorcerer 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: Just what you see.


Social Check DCs


Orsik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. His white hair has been sun bleached extensively. His eyes are likewise amber.

Personality: He can speak with the recently deceased. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family Orsik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Depressed. Bonds: Criminal record, Nature, Rich. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Orsik Torevir, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)16 (+3) 16 (+3)6 (-2)
Skills Intimidation +0, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran, Infernal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Nalral Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a falchion. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a slaver, Nalral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Fisher, but he got bored and became a Architect. He struck the Architect job and began his own company from there.

Motivation: To be a Fisher again; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Secretive. Bonds: Rich, Mentor, Job, Enemies. Occupation: Architect

Voice: German accent

Attributes [hide]

Nalral Helcral, Male Dwarf Ranger 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 pp.


Social Check DCs

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