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NPC Generator

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Advanced [show]


Kite Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has moderate length black fur. His eyes are likewise green.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Flattery will make him almost putty in your hands.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: He seems to be bored by most things; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Selfish, Mundane. Bonds: Immigrant, Job. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Kite Mirror, Male Tabaxi Commoner 3
Medium (5'4") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 12 (+1)17 (+3)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Donaar Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His crest is bronze and curly. His otherwise smooth face is marked with small tiny scars.

Personality: Donaar is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A powerful brothel owner made him what he is. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: To be a Spice Merchant again; and he seems to be bored by most things

Flaws: Depressed, Mundane. Bonds: Has a crush, Mentor, Job. Occupation: Ruler

Voice: Sore throat, cough

Attributes [hide]

Donaar Phrahdrandon, Male Dragonborn Rogue 9
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 68 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)8 (-1) 18 (+4)15 (+2)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +5

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears a grey shirt with thin green vertical stripes and tan pants. He is tall, broad shouldered and powerfully built. He keeps his long golden hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Orsik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Orsik. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Justice. Flaws: Insane. Bonds: Criminal record, Nature. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Orsik Dankil, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)14 (+2) 8 (-1)11 (+0)
Skills Deception +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 330 gp.


Social Check DCs


Quillathe Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a worn and beaten armor. She sports silver long hair. Her eyes are green.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the north to a Ploughman, Quillathe learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ploughman work with an outfit from a few towns over. Ploughman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Regain custody of her son; and wants to open a new tavern

Flaws: Antagonistic, Secretive. Bonds: Enemies, Job, Family. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Quillathe Ilphelkiir, Female Half-Elf Sorcerer 5
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Auran, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 800 gp.


Social Check DCs

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