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NPC Generator

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Advanced [show]


Harriet Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is renowned for her bright red dresses and hats. She wears a small hat to cover her moderate length black hair. She wears large thick round spectacles.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She takes great joy in being the best Crown-heir in town.

History: She is the product a well kept family trust fund and as such has never really known need. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She became a Crown-heir soon after.

Motivation: Balancing her hectic life and new Crown-heir responsibilities is difficult; and she loathes her own lifestyle

Ideals: Joker, Fighting. Flaws: Depressed. Bonds: Job, Rich. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Harriet Sunmeadow, Female Halfling Aristocrat 4
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 sp.


Social Check DCs


Qemuel Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. He carries a battered ceremonial dagger and tarnished scimitar as well. He wears a wide-brimmed hat to hide his balding. He has a dull look in his black eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting. Flaws: Cynical, Mundane. Bonds: Criminal record, Religious. Occupation: Banker

Voice: German accent

Attributes [hide]

Qemuel Compassion, Male Tiefling Expert 12
Medium (6'0") Tiefling, True Neutral (CR 12)
Armor Class 13
Hit Points 49 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 15 (+2)17 (+3)
Skills Deception +7, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 300 pp. Gold music box (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp).


Social Check DCs


Adelard Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a long, brown cloak. His hair, while still mostly red, has prominent grey streaks. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.

History: He got into the Jeweler business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Athletic, Opinionated, Professionalism, Entrepeneur. Bonds: Job, Family. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Adelard Tatum, Male Human Rogue 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Insight +5, Religion +6
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 800 gp.


Social Check DCs


Sannl Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many black ritualistic tattoos. She wears dark leathers with embroidery. Her silver hair is wavy and long. Her eyes, though not visible through her cowl, are blue.

Personality: While she acts the brute, she is far gentler than she would appear. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She has been a successful dealer in antiques buying low and selling high.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Ideals: Fighting, Entrepeneur. Flaws: Forgetful. Bonds: Nature, Adventurer. Occupation: Slave Trader

Voice: Spanish accent

Attributes [hide]

Sannl Thrahak, Female Dwarf Warlock 6
Medium (4'1") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 55 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 19 (+4)15 (+2) 9 (-1)7 (-2)
Skills Athletics +2, History +5
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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