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NPC Generator

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Advanced [show]


Modean Rage, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears a black costume with the symbols of luck on his torso. His left leg appears badly burned and disfigured. His hair is dark red and curly. His eyes are red and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He would rather hide behind his crafts than deal with other people.

History: Modean hails from a village terrorized by dire rats. He has had some formal poetry training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To protect his home.

Ideals: Artistic. Flaws: Shy. Bonds: Guardian, Enemies. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Modean Rage, Male Tiefling Adept 8
Medium (6'6") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Halfling
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp. Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her orange fur is slicked back into a classic pompadour. She has blue eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She got into the Dyer business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Dyer. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To clean up the streets; and sabotage a competitor

Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Job, Guardian. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Tricking Thunder, Female Tabaxi Monk 9
Medium (4'11") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 17 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 3 (-4)13 (+1) 14 (+2)17 (+3)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +6

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Moon In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears pastel painted combat armor at almost all times. Her yellow fur has been sun bleached extensively. Her yellow eyes dart from person to person to random spaces in the air.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses divination through singing.

History: She was born into a rich family. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now mingles about in high society.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Rich. Occupation: Stylist

Voice: Speaks with squeezed throat

Attributes [hide]

Moon In the Morning, Female Tabaxi Aristocrat 13
Medium (5'4") Tabaxi, Neutral Evil (CR 13)
Armor Class 12
Hit Points 49 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 12 (+1)10 (+0)
Skills Nature +6, Survival +5
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Cloth of gold vestments (70 gp). Jeweled gold crown (7000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). A necklace of small pink pearls (5000 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Sapphire pendant on gold chain (1700 gp).


Social Check DCs


Borun Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears rags and sports a simple walking cane. His long silver hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are blue.

Personality: He loves telling others what to do and how they should feel about things. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Ideals: Opinionated. Flaws: PTSD. Bonds: Poor, Job, Religious, Family. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Borun Kettlewhistle, Male Halfling Fighter 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 8 (-1)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 50000 cp. Banded agate (14 gp). Violet garnet (600 gp). Deep green spinel (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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