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NPC Generator

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Advanced [show]


Raymond Yardley, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His hair is long and black with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His blue eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Healer, who enjoyed hunting, Raymond was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero.

Flaws: Hedonist, Impulsive. Bonds: Nature, Adventurer. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Raymond Yardley, Male Human Fighter 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)9 (-1) 11 (+0)10 (+0)
Skills Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp.


Social Check DCs


Trym Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is renowned for his bright yellow suits and hats. His black hair, when down, is lengthy. His blue eyes peer out from beneath his small yellow hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has decided he is irredeemable; and money/treasure

Flaws: Shy, Fearful. Bonds: Immigrant, Criminal record, Rich. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Trym Ariessus, Male Half-Elf Adept 5
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 200 gp. Deep blue spinel (200 gp). Zircon (50 gp).


Social Check DCs


Dazzazn Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His crest is short and bronze. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the west. Dazzazn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted arcane powers by his dying sister.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Entrepeneur, Gifted. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Dazzazn Kimbatuul, Male Dragonborn Fighter 3
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)10 (+0) 13 (+1)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp. Silver comb with moonstones (400 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Zedaar Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. His crest is green and curly. He wears a mask on his face.

Personality: Zedaar wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Disciplined. Flaws: Forgetful, Disease. Bonds: Rich. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Zedaar Akambherylliax, Male Dragonborn Druid 4
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. Citrine (80 gp). Banded agate (14 gp). Jet (50 gp). Red garnet (50 gp). 1 Minor magic item.


Social Check DCs

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