Theodoric Harlow, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Doctor. His silver hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are green.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Further he is a bit of a stoner and is frequently out of it.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Theodoric was left his father's suit of armor and trained in its use and care. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Logical. Flaws: Addict. Bonds: Job, Immigrant, Military. Occupation: Doctor
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2500 sp. 1 Silk rope.
Quick Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his trident ready. His red fur is thinning but still full. His amber eyes have a joyful gleam in them most of the time.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: When he was but 3 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Quick took refuge in the large cave and found the beat up trident and armor he uses now. He was granted martial powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of illithids
Ideals: Fighting, Gifted. Flaws: Emotional. Bonds: Nature, Immigrant. Occupation: Mason
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 54 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Elven, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 700 gp.
Bendoo Rutherford, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears an entirely white suit with black socks and a vest with buckled shoes. Her chestnut hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a mountains tribe. A few years later when the east was not economically sound they moved to her current location. Days after completing her studies, news broke out that her hometown was attacked by brigands. Bendoo was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Someone believes her a fraud.
Flaws: Shy. Bonds: Poor, Enemies, Nature, Immigrant. Occupation: Knight
Voice: Thin and wheezing
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 45 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 90000 cp. 1 Minor magic item. 1 Minor magic item.
Ahrim Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, green cloak. He wears a broad hat to cover his moderate length white hair. His face is covered beneath a completely black helmet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.
History: The child of western immigrants he idolized his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Ahrim and his spouse have recently divorced.
Motivation: To share knowledge with the world; and he is greedy
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Body Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 18 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 6 (-2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Giant, Infernal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 600 gp. Fire opal (1000 gp).
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