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NPC Generator

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Advanced [show]


Right-Handed Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His fur is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a island tribe. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Nature, Slave. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Right-Handed Paws, Male Tabaxi Monk 2
Medium (5'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 370 gp.


Social Check DCs


Huru Jacobs, Female Half-Orc [Permalink]

Personal [hide]

Description: She typically wears white cloth garments or leather armor. She has styled her white hair well, parting it to the left. Her eyes are likewise violet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Huru reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help; and she feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Criminal record, Rich, Military. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Huru Jacobs, Female Half-Orc Sorcerer 12
Medium (5'4") Half-Orc, True Neutral (CR 12)
Armor Class 11
Hit Points 54 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills Survival +4
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 3000 gp. Onyx (30 gp). Red spinel (50 gp). Star rose quartz (30 gp). Pink pearl (50 gp). Brown-green garnet (50 gp). Sardonyx (30 gp). Eye agate (8 gp). Deep green spinel (50 gp). Black pearl (500 gp). Amethyst (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is short and lavender. His eyes are likewise amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Art took refuge in the large cave and found the beat up axe and armor he uses now. He has achieved small success as a Dyer.

Motivation: He has decided he is irredeemable; and to be a bricklayer again

Ideals: Gifted. Bonds: Job, Mentor, Nature, Criminal record. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

Art Fang, Male Tabaxi Rogue 1
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Marastyr Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a simple burlap shirt and baggy pants. She conceals her shield with her veritable burlap sack of a shirt. She has a penchant for wearing a ring with an oversized jet on her right hand. Her golden hair is styled in orderly dreadlocks. She wears a mask on her face.

Personality: She is very quiet and rarely speaks above a whisper. She is obsessed with her god.

History: She was raised in a plains tribe. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: A strong sense of loyalty to Human people; and she has money and likes to spend it

Flaws: Shy, Racist. Bonds: Rich, Religious, Nature. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Marastyr Glanhig, Female Dwarf Expert 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)7 (-2) 13 (+1)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 80 gp.


Social Check DCs

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