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NPC Generator

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Advanced [show]


Shadow Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His fur is black and curly. His eyes are a pleasant yellow.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a brothel owner, Shadow was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Shadow reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Impeccable, Extrovert. Bonds: Rich, Mentor, Military. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Shadow Of Wine, Male Tabaxi Warrior 4
Medium (6'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Karg Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. He keeps his blonde hair in a flapper bob. He has gleaming, smiling hazel eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.

Motivation: He's in love; and he has money and likes to spend it

Flaws: Shy, Impulsive. Bonds: Rich, Family, Has a crush. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Karg Remington, Male Half-Orc Ranger 3
Medium (5'4") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)15 (+2) 4 (-3)15 (+2)
Skills Intimidation +4, Survival -1
Senses Passive Perception 7
Languages Common, Orc, Auran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp.


Social Check DCs


Ethereal On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears brown trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His beige fur is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his father. Ethereal was born on a far northern mountains where he grew up under the tutelage of his father, an expert Fortune-teller. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Athletic, Fighting. Bonds: Job, Religious, Immigrant. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ethereal On the Mountaintop, Male Tabaxi Cleric 10
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills Investigation +6, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1 Minor magic item.


Social Check DCs


Bethrynna Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan armored body suit, with a simple white line shooting up and back down. She is physically well-built. She has moderate length silver hair. Her amber eyes are passionate and lively.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a necromancer, Bethrynna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, she has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Impulsive. Bonds: Mentor. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Bethrynna Caerdonel, Female Elf Bard 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)9 (-1) 11 (+0)10 (+0)
Skills Athletics +5, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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