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NPC Generator

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Advanced [show]


Harriet Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a white armored body suit, with a simple green line shooting up and back down. Her chestnut hair is braided into rings. Her eyes are likewise gray.

Personality: She snorts whenever she laughs or is feeling confident. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born in the north. Harriet was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Cook. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To clean up the streets; and she wants revenge against orcs

Ideals: Entrepeneur. Bonds: Immigrant, Enemies, Guardian. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Harriet Tealeaf, Female Halfling Warrior 16
Small (2'8") Halfling, Neutral Good (CR 16)
Armor Class 15
Hit Points 98 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Athletics +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +6

Possessions: 700 pp. Red spinel (90 gp). Iolite (60 gp). Clear bright green emerald (3000 gp). Alexandrite (400 gp). Violet garnet (400 gp). White opal (700 gp). Amber (90 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Richard Clinton, Male Human [Permalink]

Personal [hide]

Description: This western man wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His clothes are grease stained in places. His red hair, when down, is lengthy. His eyes are gray and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Tanner business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Optimist, Joker. Bonds: Poor, Immigrant, Job. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Clinton, Male Human Fighter 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)6 (-2) 13 (+1)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 6000 cp. Citrine (30 gp).


Social Check DCs


Pelt Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with deerstalker hat. He keeps his long beige fur kept up in a rat tail. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.

History: Gifted from a young age, Pelt studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist, Professionalism, Gifted. Bonds: Immigrant, Criminal record. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Pelt Prim Posies, Male Tabaxi Aristocrat 2
Medium (5'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 4 (-3)11 (+0) 11 (+0)13 (+1)
Skills Athletics +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2

Possessions: 380 gp. 1 Masterwork studded leather.


Social Check DCs


Edge Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her longbow always slung over her shoulder. She wears a Stetson hat to cover her moderate length orange fur. Her green eyes dart from person to person.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: The child of southern immigrants she idolized her father. Through the years after Edge was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Edge's father didn't care for her much, and the feeling was mutual. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Criminal record. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Edge Of Ale, Female Tabaxi Ranger 10
Medium (6'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 900 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Solid gold idol (300 gp).


Social Check DCs

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