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NPC Generator

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Advanced [show]


Drifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized topaz on his left hand. His fur is short and cinnamon. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he's repulsed by the pc

Flaws: Insane, Antagonistic, Impulsive. Bonds: Rich, Nature. Occupation: Bounty Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Drifting Candle, Male Tabaxi Rogue 12
Medium (5'0") Tabaxi, Neutral Good (CR 12)
Armor Class 8
Hit Points 52 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills History +6, Performance +5
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +7 / 3d10+3, Ranged +2 / 3d10-2, Grapple +3

Possessions: 4000 gp. Red spinel (160 gp). Star ruby (1300 gp). 1 Minor magic item.


Social Check DCs


Pelt Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is wearing a long, brown cloak. His clothes are grease stained in places. He has moderate length cinnamon fur. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Pelt took refuge in the large cave and found the beat up club and armor he uses now. He left for the east, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Philantrophist, Gifted. Bonds: Poor, Immigrant, Military, Nature. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Pelt Of Clay, Male Tabaxi Wizard 10
Medium (6'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 44 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 600 gp. Azurite (4 gp).


Social Check DCs


Mreksh Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long gold crest is drawn into a two foot long braid. His eyes are gold and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the west. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Pacifist. Bonds: Poor, Slave, Religious, Mentor. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

Mreksh Tiammanthyllish, Male Dragonborn Rogue 15
Medium (6'4") Dragonborn, True Neutral (CR 15)
Armor Class 10
Hit Points 96 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)12 (+1) 9 (-1)16 (+3)
Skills Performance +8, Religion +6
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caelynn Cithreth, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear tan pants and tee shirts. With bright silver hair. She wears round tiny glasses practically rammed into her face.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a great chef.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She moved from fad to fad and when she turned 15 she discovered music. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Athletic, Gifted, Artistic. Flaws: Antagonistic. Bonds: Religious. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Caelynn Cithreth, Female Elf Rogue 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 8 (-1)9 (-1)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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