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NPC Generator

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Advanced [show]


Anverth Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with black pants. He is portly but not overly obese. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. This brown eyed northerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was raised in a desert tribe. He moved out west to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by goblins. Anverth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable

Ideals: Artistic. Bonds: Enemies, Nature, Criminal record, Military. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Anverth Murnig, Male Gnome Sorcerer 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)10 (+0) 12 (+1)14 (+2)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 600 gp. Brown-green garnet (90 gp). 1 Minor magic item.


Social Check DCs


Tod Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright red suits and hats. He has wavy brown hair. He has green eyes.

Personality: He loves telling others what to do and how they should feel about things. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Tod hails from a village terrorized by goblins. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.

Motivation: To be a Assassin again.

Ideals: Opinionated. Flaws: Insane. Bonds: Poor, Job, Enemies. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Tod Underfoot, Male Halfling Cleric 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Deception +4, History +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 400 gp. Hematite (9 gp). Aquamarine (400 gp). White pearl (110 gp). Red spinel (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Tickle, Female Human [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her whip. She carries with her a set of whips, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her tied-back hair is red. Her eyes are amber and she is always smoking a pipe.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Maynild is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Born in the south her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to raise her children well; and an old rival family wants her found

Ideals: Fighting. Bonds: Job, Family, Poor. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Maynild Tickle, Female Human Warrior 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)12 (+1) 18 (+4)9 (-1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs


Olunt Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a robe, a symbol of his god around his neck, and a hand crossbow on his belt. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is frequently practicing swordplay.

History: Olunt hails from a village terrorized by goblins. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Athletic. Bonds: Military, Enemies, Rich. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Olunt Hammerstone, Male Dwarf Expert 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)9 (-1) 10 (+0)9 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs

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