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NPC Generator

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Advanced [show]


Lance Nobles, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a violet collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He keeps his long red hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Calm and collected, he is a well trained Scribe. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Lance was born the youngest of three triplets. He worked as a nervous Scribe and found it very stressful. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To settle down with his crush; and he's looking for his big break

Bonds: Job, Adventurer, Family, Nature, Has a crush. Occupation: Scribe

Voice: Strong lisp

Attributes [hide]

Lance Nobles, Male Half-Elf Aristocrat 5
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 20 pp.


Social Check DCs


Semyaza Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing colorful clothing, dressed as a Performer. Her red hair, when down, is lengthy. Her eyes are a pleasant red.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She always tries to repair and not replace. It was this mentality that drove her into the Performer business.

History: Semyaza was born the youngest of three triplets. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and to unite with her brother

Ideals: Athletic, Persistence. Bonds: Enemies, Family, Criminal record, Job. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

Semyaza Sanity, Female Tiefling Druid 5
Medium (6'3") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Deception +2, History +5
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 300 gp. Black pearl (1000 gp). White pearl (160 gp). 1 Minor magic item.


Social Check DCs


Orryn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan tunic with grey highlights, and long black pants that bunch up around his shoes. His chestnut hair and beard is wavy and long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to end his boredom

Ideals: Opinionated, Philantrophist. Flaws: Addict, Mundane, Greedy. Bonds: Family. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Orryn Horcusporcus, Male Gnome Druid 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 19 (+4)17 (+3)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145320000000

Possessions: 400 gp.


Social Check DCs


Rosamund Gresham, Female Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern woman is wearing a long, brown, dusty cloak. Her tied-back hair is auburn. She has several tiny amethyst earrings on each ear.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Gifted, Entrepeneur. Bonds: Rich, Adventurer. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Rosamund Gresham, Female Human Expert 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp. Aquamarine (500 gp). Aquamarine (500 gp).


Social Check DCs

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