Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Rezena Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of her god around her neck, and a whip on her belt. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a card on it. She wears her green crest down. Her gold eyes lackadaisically let the world flow into them.

Personality: She has a massive crush on the younger sibling of the Spice Merchant who has hired her part-time. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.

History: She was always a brilliant, if unscrupulous mind. Her father was a mechanic, and taught her how to fix just about anything. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence, Logical. Flaws: Insane. Bonds: Has a crush. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Rezena Qyxpahrgh, Female Dragonborn Rogue 7
Medium (6'6") Dragonborn, Lawful Good (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)18 (+4) 13 (+1)13 (+1)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnome, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Star ruby (400 gp). 1 Minor magic item.


Social Check DCs


Arnold Myerscough, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears a well pressed and immaculate suit (or dress). His black hair is smooth and relatively long. His hazel unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Arnold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to reunite with his old friends

Flaws: Disease, Shy. Bonds: Military, Slave, Adventurer. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Arnold Myerscough, Male Human Adept 2
Medium (5'10") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)8 (-1) 11 (+0)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp.


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a brown cloak and cross-gartered green stockings. His tied-back hair is red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the west to a Shoemaker, Charles learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Shoemaker like his father before him.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Joker. Flaws: Insane, Fearful. Bonds: Job, Mentor. Occupation: Shoemaker

Voice: Low range voice

Attributes [hide]

Charles Mitchell, Male Human Expert 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)8 (-1) 17 (+3)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Pog Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'6" and wears a blue cloak and cross-gartered black stockings. His auburn hair is cut short with large spiked bangs in the front. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves singing and to teach people singing more than just about anything. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Guard business at a young age. He dropped out of school to support his sick mother, and resented it. He now owns his own business.

Motivation: To reunite with his absent mother; and he'd like to take his coworkers down a peg

Ideals: Artistic, Logical. Bonds: Poor, Job, Family. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Pog Scheppen, Male Gnome Adept 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)18 (+4) 16 (+3)17 (+3)
Skills Arcana +6, Deception +5
Senses Passive Perception 13
Languages Common, Gnome, Terran, Orc, Goblin, Celestial
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs

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