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NPC Generator

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Advanced [show]


Zepar Severity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His eyes are gold.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: Zepar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to open a new tavern.

Ideals: Joker, Philantrophist. Bonds: Poor, Job, Criminal record. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Zepar Severity, Male Tiefling Fighter 6
Medium (6'3") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 13 (+1)17 (+3)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Freshwater pearl (6 gp). Banded agate (6 gp).


Social Check DCs


Uraim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is renowned for his bright grey suits and hats. His clothes are grease stained in places. His hair is white and curly. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has all his life been fascinated with dancing.

History: He was born in the south. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in greatsword use. He left for the south, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Optimist, Artistic, Fighting. Bonds: Poor, Immigrant, Enemies. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Uraim Dankil, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Perception +1, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Pelt In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'9" and muscular, this eastern woman wears a well pressed and immaculate suit (or dress). Her fur is short and white. She wears large thick round spectacles.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is used to getting what she wants. In part because she is a meticulous planner.

History: The child of a Carpenter, who enjoyed hunting, Pelt was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pelt took refuge in the ruined castle and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Professionalism. Flaws: Greedy. Bonds: Nature, Immigrant. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Pelt In Woods, Female Tabaxi Monk 16
Medium (4'9") Tabaxi, Chaotic Good (CR 16)
Armor Class 10
Hit Points 37 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)12 (+1) 14 (+2)17 (+3)
Skills Athletics +8, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +6

Possessions: 7000 gp. Alexandrite (1400 gp). Eye agate (4 gp). Star ruby (600 gp). Deep green spinel (130 gp). Black opal (600 gp). Deep blue spinel (1400 gp). Deep blue spinel (1400 gp). Obsidian (4 gp). Malachite (4 gp). Fire opal (600 gp). Iolite (20 gp). Jasper (20 gp). Fiery yellow corundum (600 gp). Freshwater pearl (4 gp). Hematite (4 gp). Amber (130 gp). Deep blue spinel (1400 gp). Blue quartz (4 gp). Bloodstone (20 gp). Rock crystal (20 gp).


Social Check DCs


Kiirith Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Healer. He sports a flattop crest cut. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also hits on women, regardless of circumstances.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Tanner, but he was a colossal failure. He hasn't been sleeping well lately.

Motivation: To be a Tanner again.

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Job, Has a crush. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Kiirith Jharthraxyn, Male Dragonborn Warlock 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 130 gp.


Social Check DCs

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