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NPC Generator

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Advanced [show]


Bilbron Reese, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. His golden hair is greying along the sides and has receded to reveal a widow's peak. His brown unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Bilbron abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Disease, Impulsive. Bonds: Rich, Adventurer. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Bilbron Reese, Male Gnome Cleric 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 7000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Bethrynna Cithreth, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her yellow boots flare out at the collars, and she perpetually has her warhammer ready. She wears her red hair up in a very large beehive style do. She has a tattooed face.

Personality: Bethrynna wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born at the edge of vast forest. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. After a long history of fighting, Bethrynna and her spouse have recently divorced.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Barrister

Voice: Timid voice

Attributes [hide]

Bethrynna Cithreth, Female Half-Elf Ranger 5
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)7 (-2) 16 (+3)9 (-1)
Skills Persuasion +2, Religion +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Malachite (7 gp). Citrine (60 gp). Obsidian (7 gp).


Social Check DCs


Howard Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of strength around his neck, and a flail on his belt. He has wavy red hair. His brown eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Disease, Selfish. Bonds: Immigrant, Rich. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Howard Whispermouse, Male Halfling Rogue 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 22 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)18 (+4) 8 (-1)14 (+2)
Skills Deception +5, Nature +7
Senses Passive Perception 9
Languages Common, Halfling, Elven, Terran, Sylvan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 90 pp. Star rose quartz (30 gp).


Social Check DCs


Three Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His fur is greying and his face has many wrinkles. He has gleaming, smiling green eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Three was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Three was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Three decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His spouse's relatives view him with great suspicion; and meet up once more with his childhood friend

Ideals: Impeccable. Bonds: Criminal record, Poor, Adventurer, Family. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Three Mist, Male Tabaxi Monk 4
Medium (6'4") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp).


Social Check DCs

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