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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sindri Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered yellow stockings. He has a slight overbite and is overall scrawny. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and to end his boredom

Flaws: Mundane, Shy, Disease. Bonds: Job, Family. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Sindri Loofollue, Male Gnome Monk 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1400 sp.


Social Check DCs


Arannis Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan shirt with thin white vertical stripes and grey pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes peer out from beneath his small tan hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born in the east. Through the years after Arannis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Arannis's mother didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.

Motivation: He wants to meet his childhood hero; and many dire rats want him driven away

Flaws: Antagonistic. Bonds: Guardian, Enemies, Immigrant, Adventurer. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Arannis Arnuanna, Male Elf Warlock 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 50 pp.


Social Check DCs


Boddynock Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is still thick. His hazel eyes peer out from beneath his wide-brimmed blue hat.

Personality: He dislikes all the random violence that takes place in the south. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Gnomish conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure; and he feels that his past leaves him morally obligated to help

Ideals: Pacifist. Flaws: Racist. Bonds: Criminal record, Adventurer, Rich. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Boddynock Cobblelob, Male Gnome Warrior 5
Small (3'5") Gnome, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 12 (+1)17 (+3)
Skills Performance +6, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: Jade (110 gp). Coral (110 gp). Onyx (60 gp).


Social Check DCs


Symma Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bristling with hidden weapons, mostly pickaxes and shortbows. She keeps her white hair in a pixie cut. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with a lost civilization.

History: Symma hails from a village terrorized by brigands. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: She wants to meet her childhood hero.

Flaws: Addict, Shy. Bonds: Criminal record, Adventurer, Enemies, Mentor. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Symma Raulnor, Female Gnome Druid 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 7 (-2)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 8
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp. 1 Average lock.


Social Check DCs

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