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NPC Generator

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Advanced [show]


Hugh Hastings, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He is portly but not overly obese. He has moderate length silver hair. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a great chef.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted, Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Family. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Hugh Hastings, Male Human Aristocrat 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Dalgal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He wears an entirely grey suit with pastel socks and a vest with buckled shoes. He has styled his golden hair well, parting it to the right. He has blue eyes and a grey hat with a pastel feather.

Personality: He is calm most of the time but flees social interaction. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and regain custody of his daughter

Flaws: Shy, Fearful. Bonds: Rich, Family. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Dalgal Torevir, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp. Tiger eye turquoise (5 gp). 1 Alchemist’s fire.


Social Check DCs


Thradal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a brown shirt with thin red vertical stripes and pastel pants, he is not a threatening figure. He has styled his white hair well, parting it to the left. His gray unseeing eyes seem to look past you.

Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He has worked as a Stylist like his father before him.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Disease, Insane, Impulsive. Bonds: Job. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Thradal Helcral, Male Dwarf Paladin 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 128 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)11 (+0) 13 (+1)9 (-1)
Skills History +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 1000 gp. Deep blue spinel (800 gp). Moonstone (70 gp). Obsidian (15 gp). Aquamarine (800 gp). Star ruby (1600 gp). Black pearl (800 gp). Deep green spinel (120 gp). Tourmaline (120 gp). Malachite (15 gp). 1 Minor magic item.


Social Check DCs


Norsko Thornton, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. He is portly but not overly obese. With bright silver hair and a scraggly beard. His eyes are gray and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Assassin business at a young age. He has chosen to use the inheritance that was left to him frivolously. He became a Assassin soon after.

Motivation: Meet up once more with his childhood friend; and expand his business

Ideals: Logical. Bonds: Religious, Job, Rich, Adventurer. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Norsko Thornton, Male Half-Orc Sorcerer 3
Medium (6'10") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 10 (+0)3 (-4)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp. Amber (160 gp). Obsidian (5 gp).


Social Check DCs

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