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NPC Generator

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Advanced [show]


Elizabeth Wilberforce, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is red and curly. She has several tiny opal earrings on each ear.

Personality: She is business-like. She takes instructions and follows them to the letter. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born several months after her father was called into army service. She went to a religious school and was inspired by the priests there in charitable deeds. She now mingles about in high society.

Motivation: To share knowledge with the world; and she has a rivalry with the church that dominates her actions

Ideals: Professionalism, Logical. Bonds: Rich, Military, Religious. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Elizabeth Wilberforce, Female Human Cleric 11
Medium (5'10") Human, Neutral Evil (CR 11)
Armor Class 9
Hit Points 64 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Dwarven, Auran
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 1200 gp.


Social Check DCs


Quillathe Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who wears a yellow tunic with black highlights, and long yellow pants that bunch up around her shoes, she is not a threatening figure. Her brown hair, when down, is lengthy. She has a tattooed face.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is able to make almost anything out of random pieces of junk.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Quillathe was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Quillathe's mother didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Herbalist for the past few years.

Motivation: To protect her home; and balancing her hectic life and new herbalist responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Job, Guardian. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Quillathe Markum, Female Half-Elf Bard 5
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 4 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 6 (-2)11 (+0) 9 (-1)11 (+0)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 4000 sp. Azurite (15 gp). Citrine (20 gp). 1 Minor magic item.


Social Check DCs


Bolhild Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her red hair is thinning but still full. Her eyes are likewise violet.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a poor family in the city she treasured whatever gifts she got. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and she feels that her past leaves her morally obligated to help

Ideals: Athletic, Disciplined. Bonds: Criminal record, Poor, Adventurer. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Bolhild Trueanvil, Female Dwarf Paladin 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Nature +5, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Orc, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Masterwork Artisan’s tools.


Social Check DCs


Enialis Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This man sports tan clothing, slightly heavier than average wear, and sports empty pouches on his belt. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy, self-centered, vain, and jealous.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has worked as a Bather like his mother before him.

Motivation: He feels kind of lost in life; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Selfish, Depressed. Bonds: Nature, Job. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Enialis Arnuanna, Male Elf Rogue 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)15 (+2) 10 (+0)15 (+2)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common, Elven, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs

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