Gimgen Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His long auburn hair is drawn into a two foot long braid. His eyes are violet.
Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He's also a talented Tailor, but doesn't like to broadcast it.
Motivation: To be a Tailor again; and wants to work out more often
Ideals: Athletic. Bonds: Job, Rich, Military, Adventurer. Occupation: Ruler
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Red spinel (50 gp). Deep green spinel (50 gp). 1 Masterwork Common Melee.
Trym Flows, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'1" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His left leg appears badly burned and disfigured. His hair is long and brown with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is calm most of the time but flees social interaction. He is a very good compulsive liar and kleptomaniac.
History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and to get a good night's sleep
Flaws: Insomniac, Shy. Bonds: Rich, Criminal record, Mentor. Occupation: Masseuse
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 40 pp.
Trail In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'10" and muscular, this southern woman wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a dagger, but if one is not available she will default to her scimitar. She wears a wide-brimmed hat to cover her moderate length yellow fur. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Trail is depressed about a lot of things. She tends to be a nihilist. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Trail grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trail. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac
Ideals: Athletic. Flaws: Depressed, Disease. Bonds: Criminal record. Occupation: Mayor
Voice: Boston accent
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Heather Mori, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, constantly wearing a brown suit, pastel shirt, and grey tie. Her red hair is well kept. She has a dull look in her gray eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born to a poor family in the city she treasured whatever gifts she got. Her childhood dream was to be a Doctor, but she was a colossal failure. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Heather never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Joker. Bonds: Job, Poor, In love. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


