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NPC Generator

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Advanced [show]


Beast In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of his god around his neck, and a hammer on his belt. He is muscular with a powerful set of arms. He has moderate length black fur. His copper unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.

History: Beast lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and doesn't want to be a architect and was forced into it by his family

Ideals: Fighting. Flaws: Disease, Selfish. Bonds: Has a crush, Family. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Beast In the Morning, Male Tabaxi Aristocrat 8
Medium (6'0") Tabaxi, Neutral Good (CR 8)
Armor Class 10
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 10 (+0)17 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Margery Halsey, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears brown trousers with grey and brown striped suspenders. She wears various colorful collared shirts and is in decent physical shape. Her hair is black and curly. She has a tattooed face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with a lost civilization.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has never given up on her dancing dream.

Motivation: Wishes to resurrect an old love; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Job, In love. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Margery Halsey, Female Human Sorcerer 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Nature +4, Stealth +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 90 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Herleva Jacobs, Female Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she prefers to wear brown pants and tee shirts. She wears a feathered hat to cover her moderate length brown hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Junk Dealer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.

Motivation: To find somewhere to settle down; and to share knowledge with the world

Ideals: Logical. Flaws: Addict, Mundane, Antagonistic. Bonds: Poor. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Herleva Jacobs, Female Human Bard 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Aquamarine (700 gp). Brown-green garnet (150 gp).


Social Check DCs


Matilda Yorke, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a grey small hat and grey clothes. She sports a flattop hair cut. She has gleaming, smiling brown eyes.

Personality: This woman loves music and to teach people music more than just about anything. The war was a terrible time for her, and Matilda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: The child of a Fisher, who enjoyed hunting, Matilda was taken on many hunting expeditions. She was taken from her home at a very young age. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle; and she is currently in port desperately looking for someone to get her out

Ideals: Artistic. Flaws: Depressed. Bonds: Military, Nature, Slave. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Matilda Yorke, Female Human Adept 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 130 gp. Tourmaline (80 gp). 1 Small steel mirror.


Social Check DCs

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