Kassoon
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NPC Generator

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Lvl.
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Advanced [show]


Immeral Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'10" when asserting himself. He wears a wide-brimmed hat to hide his balding. This violet eyed northerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: He was born in the north. Immeral was born on a far northern desert where he grew up under the tutelage of his mother, an expert Architect. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Immigrant, Family. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

Immeral Ilphelkiir, Male Half-Elf Warrior 1
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Kite Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his nunchaku. He keeps his black fur in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Shy. Bonds: Military, Poor. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Kite Of Snakes, Male Tabaxi Expert 7
Medium (5'11") Tabaxi, Lawful Evil (CR 7)
Armor Class 15
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 10 (+0)9 (-1) 13 (+1)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5

Possessions: 200 gp. Azurite (15 gp). Deep blue spinel (1600 gp).


Social Check DCs


Hunter Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in violet turtlenecks beneath a green coat with tan slacks. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his brown eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. In the meantime he has taken over work as a Painter and occasionally as a mercenary.

Motivation: To pay off his debts; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Job, Adventurer, Nature, Debt. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Hunter Simmons, Male Half-Elf Warlock 7
Medium (5'9") Half-Elf, True Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)17 (+3) 12 (+1)16 (+3)
Skills Insight +4, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Undercommon, Celestial
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 300 gp.


Social Check DCs


Gale Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His gray fur is lengthy and is close to two feet long. This blue eyed southerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also has developed a complete distrust of the Miller profession.

History: He was born the only child of a wealthy merchant. Gale was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He struck the Butcher job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Philantrophist, Entrepeneur, Impeccable. Bonds: Job, Religious. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Gale Plume, Male Tabaxi Druid 10
Medium (6'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 1100 gp.


Social Check DCs

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