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Advanced [show]


Rinn Rothenel, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a blue costume with the symbols of the sun god on her torso. Her moppish blonde hair is in a traditional bowl cut. She is baby faced.

Personality: She is business-like. She takes instructions and follows them to the letter. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to a criminal king-pin and mafia family Rinn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rinn decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She tends to her Healer job now, and dutifully fulfills any obligations she has.

Motivation: Regain custody of her son; and doesn't want to be a healer and was forced into it by her family

Ideals: Professionalism, Justice. Bonds: Criminal record, Job, Family. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Rinn Rothenel, Female Elf Barbarian 6
Medium (5'4") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 43 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Persuasion +3, Stealth +7
Senses Passive Perception 11
Languages Common, Elven, Terran, Gnome
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 6000 sp. Silver comb with moonstones (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Gold and topaz bottle stopper cork (1000 gp). Carved bone or ivory statuette (80 gp).


Social Check DCs


Lone Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears a pastel collared shirt and violet skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt and is in decent physical shape. She keeps her black fur in a flapper bob. She tend to wears goggles to shield her eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not believe in violence as a means to an end. She is a dedicated Farmer but believes her peers are too gung-ho.

History: She was raised in a plains tribe. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Her relatives are trying to arrange a marriage; and wants to work out more often

Ideals: Pacifist, Athletic. Bonds: Family, Nature, Adventurer. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Lone Of Dragons, Female Tabaxi Wizard 3
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)9 (-1) 10 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Varis Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His golden hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Varis lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his daughter

Ideals: Fighting, Entrepeneur. Flaws: Insomniac, Disease. Bonds: Slave, Family. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Varis Durkin, Male Half-Elf Adept 9
Medium (5'2") Half-Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 28 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)17 (+3) 9 (-1)9 (-1)
Skills Deception +2, Nature +6
Senses Passive Perception 9
Languages Common, Elven, Terran, Dwarven, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Red garnet (40 gp). Amber (40 gp).


Social Check DCs


Trym Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in yellow turtlenecks beneath a tan coat with blue slacks. He has shaved his head bald. His eyes are a pleasant amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: He got into the Blacksmith business at a young age. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and a strong sense of loyalty to tiefling people

Ideals: Justice, Athletic. Flaws: Racist. Bonds: Job, Family. Occupation: Blacksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Qualanthri, Male Half-Elf Expert 5
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)7 (-2) 11 (+0)13 (+1)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 5000 sp. Chrysoberyl (50 gp).


Social Check DCs

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