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NPC Generator

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Advanced [show]


Arnold Myerscough, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears a well pressed and immaculate suit (or dress). His black hair is smooth and relatively long. His hazel unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Arnold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to reunite with his old friends

Flaws: Disease, Shy. Bonds: Military, Slave, Adventurer. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Arnold Myerscough, Male Human Adept 2
Medium (5'10") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)8 (-1) 11 (+0)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp.


Social Check DCs


Olivia Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She has a slight overbite and is overall scrawny. Her tied-back hair is golden. She has gleaming, smiling gray eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Olivia and her spouse have recently divorced.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Logical. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Olivia Greenleaf, Female Halfling Cleric 3
Small (2'9") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)6 (-2) 15 (+2)7 (-2)
Skills Insight +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Golden yellow topaz (200 gp). Blue quartz (11 gp). 1 Superior lock. 1 Masterwork Musical instrument.


Social Check DCs


Faral Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses like a well dressed Dilettante does. Her golden hair is kept up in a ponytail inside a broad hat. Her eyes are likewise violet.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of western immigrants she idolized her mother. Because her mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Someone believes her a fraud.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Immigrant, Enemies. Occupation: Dilettante

Voice: Whispers

Attributes [hide]

Faral Arnuanna, Female Half-Elf Druid 5
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)15 (+2) 11 (+0)10 (+0)
Skills Intimidation +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Infernal, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy pastel pantaloons and a green scarf. His fur is cinnamon and curly. This amber eyed southerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Cloak was born in the south. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Poor, Family. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Cloak In Woods, Male Tabaxi Monk 8
Medium (5'11") Tabaxi, Neutral Evil (CR 8)
Armor Class 14
Hit Points 31 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 10 (+0)17 (+3) 11 (+0)10 (+0)
Skills Persuasion +3, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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